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149 Game Reviews

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Great quiz, simple game.

Good job on the A for class. I think you deserve it.

Now, I know how annoying it is to only have a short time to work on a project and then have jerks tell you how that a little more work would have made it better. However, I think you should add some more to this and resubmit it because it has a lot more potential.

The quiz was well done, but could have had a little more flash (no pun intended). Maybe a hint when you get a question wrong. Then you can try again and if you get it right you get half the points instead. A little more of a grading system would be neat too. Percent correct and what the maximum score would be.

The game at the end could be much better. It is exceedingly repetitive. So much so that you don't even have to aim at the confederates. They always appear in exactly the same spot - too easy. Also, the background should move slower than the foreground, not the other way around.

Anywho, you have surely put a lot of work into this and it's an excellent display of talent.

PrimusClock responds:

The best review so far - Thanks :)

It was originally set up so that you had a percentage value at the end, but since the questions are out of 15, I would always end up with something like 93.333333%, and it would look odd. I'm glad you caught that background/foreground thing . . . oops.

Like I said, this would have been a lot better had I been given more time, but actionscript is hard! I think it's pretty good considering I didn't use any tutorials :)

Other than that, you have some great suggestions that I will take into consideration on future projects. (I'm too tired of this game to want to make it better, but maybe I'll be up for it again in the near future.)

Smooth but repetitive.

This is a pretty cool game. The action is very smooth, simple, and straight forward.

Unfortunately, it lacks from a very repetitive nature. Sure the guy hops out of the helicopter from different areas each time, but that's about it. It'd be cool to have the helicopter come in from different places each time, or have trucks show up and drop off squads of people.

Also, things are a little off center by the fact that rolling through a guy kills him so much faster than shooting him multiple times in the head. I don't understand that at all. And why can't I die? I get shot and I lose points?

Don't get me wrong, I like the game a lot because it's very smooth and well done. But I think there are a few fundamental problems with the scoring and shooting system rules. I'd love to see a life meter also instead of just the score bar.

Shoot the birdie!

This is a very well done game. I thought the graphics (the backgrounds) especially were quite good.

It's pretty easy to play and the controls are self explanatory. The sounds were great too.

Good job.

Well done, but needs a little work.

I think this game has a lot of potential, but has a few problems as well.

First of all, it is very easy to win. The traffic is always exactly the same so all you have to do is move over to the right place in a lane and floor it to win. That's not very fun.

Secondly, take a hint from all the driving games that you've ever seen in the arcade. Make the screen taller than it is wide. This allows more versatility in driving up the screen (i.e. maybe you would have a chance to avoid vehicles because they wouldn't appear one inch in front of you).

You could have more obstacles, power ups, etc. As it stands, there is nothing to do but floor it when driving. hat's not very exciting.

A damage system for the car would be a GREAT addition. Tapping into another vehicle and having your car bust into a hundred pieces makes the game too "hit or miss". A real bank robber would not be stopped by minor dings or anything else that didn't incapacitate his car.

Anywho, it's a good game so far, but I think it could go much further.

Too suspicious for me folks.

Um ... did you actually draw this or are you one of "those" people. You know. The ones who copy other peoples work and do something half-assed with it.

I find it hard to believe that you did this all yourself. It looks more like you found some line art drawings of Ren and Stimpy somewhere, searched for a few sound effects, tossed them together in a never ending loop, and passed them off as your own.

If you did create the drawings yourself, you obviously have talent. Why would you not clean them up and "finish" the job? Hm.

vastcool responds:

what the fuck? fuck you you fucking peice of shit

Neat, but not all that great.

First of all, I'm going to guess that the tutorials you used are commonplace because a pinball game very (VERY!) similar to this was put up recently. That other one also ran too slow and had bad collision detection with the flippers. Just a little too cooincidental.

Otherwise I liked this quite a bit. The style of the graphics was nice and clean. The sound leaved a lot to be desired, but it can easily be ramped up and improved.

Keep working with the ActionScript and you can make some really cool stuff. Check out a game I made in about two weeks, working on and off: http://www.newgrounds.com/port al/view.php?id=32641 (Yeah it's a shamless plug, so what :-)

Good gameplay (and funny too).

Wow!

This is a great 0.5 entry! The gameplay was very simple and worked well. Also, the sounds were well done and the animation/motion/etc was great. The song at the end was really funny too. Did you make that or get it from somewhere? It is very professional.

I would like to see a couple of things added if you're taking suggestions.

1. A cut scene if you manage to kill the bad guys.
2. The pedestrians can be seen at the top of the screen even before they start moing down. I shot multiple people before they even moved.
3. A scoring system would be a good addition. I think kills alone is too simple. Perhaps different targets are worth more or less points.
4. Power ups or obstacles in the road might make sense.

Ok. That's it. Great work! I look forward to the full game.

Oh, almost forgot. I really like the car damage system and HUD. Nice!

Not very good.

1. The music on the title screen is far too loud and abrasive for the game. It just doesn't fit at all.
2. The game itself is very easy since it is almost entirely a simple linear path. The hiding and shooting parts are the only branches on the path. Boring.
3. Don't even get me started on the bad script. Try at least dumping the script into MS Word for a simple (and automatic) check of grammar and spelling first. Jeez.
4. How this movie attained above a three is completely beyond me.

It is slow and simplistic, but it works well.

Wow! This is a great start for a cool game, and the first Flash pinball game I have seen that is worth playing albeit not forever.

Obviously, it is a little bit simple with just a few identical bumpers and two flippers, but it is a great beginning for something bigger and more grand. I also found the speed to be pretty slow. It's smooth so I'm guessing it's playing at 30 FPS, but even on my P600, it's too slow to be really playable at great length. Is there too much ActionScript being run? I'm working on a game that will incorporate a couple thousand lines of code, and it's getting bogged down too, so I wonder.

Anyway, I applaud you on the collision detection, Great work on the accurate circle hits circle deflection. I hope you will develop this more!

Choose your own adventure.

I enjoyed this game very much, but did find the wait at the beginning to be too long ... especially if I died and pressed the try again button. Why do I have to look at the Rushing Hill Assylum sign again?

Anywho, I liked it a lot. I thought the sounds were great. The boss was easy to kill (didn't fight back at all) and the credits were pretty cool.

Keep up the good work.

It is naive to think you can change people. It is equally naive to think you shouldn't try.

Age 51, Male

Web Developer

University of Maine

Sidney, ME

Joined on 5/27/01

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