Well done.
I had thought about building a game like this for a long time. You really took the words right out of my mouth and gave it a very cool sharp look. Well done on that. Nice high score list too. Wish I could get on the damn thing. :-)
Well done.
I had thought about building a game like this for a long time. You really took the words right out of my mouth and gave it a very cool sharp look. Well done on that. Nice high score list too. Wish I could get on the damn thing. :-)
Neat. Very hard.
Well, it might not be very hard, but I apparently really suck at this game. I've played about 40 times now and can't seem to get past level 1. :-(
Good work though. It's fun, even if I stink at it.
Blah.
I dunno, man. This just wasn't very fun to play.
The controls were okay, but the weapons were really slow to react and the action just isn't there. Also, the whole "one shot on the screen at a time" thing in the Protoss mission really stinks. IMHO, that kills any game's playability.
The Terran mission isn't much better with the goofy weapon charging stuff. I guess it just isn't my thing.
Finally, the Zerg rush, I just flat out didn't like. But I've never liked whack-a-mole style games.
You made good use of sounds and sprites and I do like the fact that you have several different mission types. That's a cool idea and a good way to utilize the three different races. I don't get why the second mission objective is always "Survive". Isn't that a given? Just leave that out.
I've never played StartCraft, so don't think I gave a low overall score because this game doesn't live up to my StarCraft expectations or anything. I just don't really think this is fancy nor exciting/fun.
Pretty well done!
Nice.
You have done a good job with this. The movement is quite snappy and the game is a good challenge.
It would be nice if there was a litle more warning before you "crash" because it is hard to tell when you actually hit something. A health meter would be great for that. It also seems a little odd that hitting a balloon would kill you outright.
Another thing I found a little strange was the way you handle the plane going off the top of the screen. It's hard to tell when it will start falling again. Luckily there is no fuel limit, so you can waste all the fuel you want moving slowly to avoid flying "off" the top.
Overall, this is a good game. I like shooting the balloons and the doors for bonuses and opening new sections of a map. Pretty cool, man.
Nice work.
This game certainly lacks the professional polish of some, but it's still solid work.
I would like to have seen a running stroke tally as I played the game rather than just at the end. I do, however, like the grade at the end. I got a "c". :-(
Also, (other than on the "ice" surface) I think the ball ought to slow down much faster than it currently does.
The graphics are not great, but they get the point across. Spend some more time on the graphics and you'll have made a huge diference in the overall quality.
I've done an update on the graphics. They should be better than what they were before.
Useless.
Um ... you may be impressed that you wrote a random word generator in Actionscript, but I promise you that no one else will be.
Use this random word generation as part of somthing bigger and more useful and you may get a worthwhile score. Until then, this is useless.
How do you think I namde my dog "hujayama"?
This!!!
It's not useless, hell its a lot more useful then anyhting else on NG!
Not too polished, but a good start.
Q: Why did the chicken cross the road?
A: So he could cross back ad infinitum for no apparent reason.
Although this game is not all that polished, it is pretty solid.
I can imagine a lot of possible enhancements to this game. Having a healthbar or more than one chicken would be nice. The epileptic drivers were a little odd too. Who the heck drives like that? Some additional enemies or powerups at higher levels would be good. Finally a high score list of some type would increase replayability.
Overall, this game isn't great, but you show lots of potential.
Nice!
It looks like you have the start of a nifty little game here. I've built a few lander games, and I like your take on them. The art and the scrolling ground are nice. I really like the ship trust animation.
I did find that the majority of the time, I couldn't pick up the little green ships. I'd fly over them for a few seconds, then give up and go get more fuel. Sometimes I'd try several times before they "recognized" I was there. I never did make it past level three for exactly this reason. If there is a reason (plot device) for this, I'd love to hear it.
Good work. I look forward to the final version.
Now THIS is different!
Now here is a movie/game that is really different. The animation style was very cool. The movement was simple but quite effective.
I really liked the music too. The saints never marched in quite like that before. It fit very well with the backwards/modified speech from the characters too. That was a pretty cool idea.
My only complaint is I would like to have seen this be a little longer. We've all seen choose your own adventure games on Newgrounds before. As always, they are disappointing if they are too short. How about if the movie covered one day for the main character? That way it could easily loop at the end.
Overall I still give think you deserve a decent score because what you have is very well done.
It is naive to think you can change people. It is equally naive to think you shouldn't try.
Age 51, Male
Web Developer
University of Maine
Sidney, ME
Joined on 5/27/01