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149 Game Reviews

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Tough and fun!

What a cool idea for a game. I really enjoyed playing this!

It's fun and challenging, while not being so hard that it gets annoying. Well, actually, I have one gripe about the difficulty. The time limit. I got to a point where the time limit was clearly too quick. Even with getting one time power-up, if I had still been able to get every single red blood cell that came down the screen it would have been very very close. In other words, at least increase the time limit to a point where the levels are always possible. Losing because you get screwwed isn't fun, whule losing because the game got hard is fun and promotes replayability.

Anyhow, the game is great and I hope you make more.

A good dress up game!

As dress-up games go, this one is very good.

There's a nice variety of parts with which to build a robot, they fit together well and offer a little interactive variety as well. I especially liked the rotate/size features. What a boon! How else would I be able to add all those eyes! :-)

The ability to change the background and a few of the non-movable robot parts is a welcome addition.

One feature I think would REALLY help is "Bring forward/Send backward" keys. You know, so I could move a piece in front of or behind other pieces as desired. That is a featue I have not yet seen in dress-ups that would really help users create a customized robot.

Overall, I give credit where credit is due. Kudos on some nice work.

A solid defense game.

I must toot my own horn a moment and say that it looks like some of the ideas in this game could be based loosely on those in All Hallow's Eve. I could be wrong.

Anyhow, I like the way you reload your current weapon by taking a moment to not fire upon the incoming zombie hoardes. I did find a bug, however. When you reload your weapon, you use an entire clip, even if you've only fired one shot from the clip. That's just not right and forces me, as a player, to avoid reloading until a clip is exhausted, which kinda sucks.

Overall, this is pretty well made game. The first time I saw a person running away from a zombie I killed her. Heh. I didn't realize what she was.

Anyhow, the array of weapons is fun and the defenses are nice to try out as well. The reload bug was annoying, but if that is fixed, you've got a winner in my book.

Fun and Addicting.

This is a very fun and challenging game. I really enjoy playing it. I have a few thoughts that might help make it just slightly better.

1. It's a fun game despite the fact that it gets unbelievably hard after only about 30 seconds. Hard isn't necessarily bad, but the difficulty should be reasonable, so you might want to slow the increase in difficulty down just a tad.

2. The trails left behind by the green dots are neat looking, but they both clutter up the screen and make it very difficult to tell what is actually an item that needs to be avoided. I would suggest two difficulty settings, one with the trails and one without just to give people a simple choice. Or alternatively, add the trails after a one minute of playing.

3. Please please please do not remove my ability to change the flash quality via the right-click-menu if you're not going to offer me another way to do it. That's nothing if not presumtuous. When the game starts to drag on slower computers because the screen is full of alpha faded dots, you have just diminished it's playability. Give players a quality option.

4. Forcing a larger minimum radius for the spinning green dots would be smart. It's not uncommon for a ring of them to be so small that it is impossible to get to the red dot. Giving players an impossible task is clearly a huge hindrance to playability and should be avoided.

Okay, that's it. Good game, man. Keep it up.

Oh, and it's spelled "cheating" not "chaeting". :-)

Ummmm ....

Fonda C.O.X. ?!

You're kidding, right?

Nice game!

I really like the simplicity of this game. The challenge is quite difficult on the upper levels, but it's still possible to just have fun seeing what will happen when you let the comet fly in wacky directions.

My only major gripe is this. Since there does not appear to be any scoring for the game and you have an unlimited amount of shots, why not show the last shot's placement and direction? That would be very useful in making minor course corrections to your next shot, thus giving you a better chance of completing the tougher levels. Without such a shot-fine-tuning mechanism, the game gets very difficult. The higher levels, in fact, become more luck than course prediction/skill.

The menu options are quite neat and building custom levels can be very fun. I also found the sound effects simple, but appropriate. Good work on those.

Ok, that's it. Now if I can only find a working lagrange point on level 9, I'll be in good shape. There's just too many dang planets.

Ultra boring is right.

Um ... how exactly does a bubble pop underwater?

This was more than just a little bit boring. I couldn't even get through a whole game.

A very cool game concept!

I loved playing this game. The graphics are fun, the animations are smooth, and the sound effects are appropriate.

It's a darn good thing there are several levels open at the start or else I'd have given up a lot sooner. These levels are HARD! I was only able to complete the first level in target mode so far, but I plan to try again later.

I think the levels could use a little tweaking here and there. For instance, everything is so far apart it's very difficult to tell what might happen to McNuts once he is launched from whatever contraption he is in/on. I like the pinball/trampoline concept, but the possibility of getting McNuts where you want him seemed to turn into a random probability equation. I think if you had a readout of the angle and power of your shot that would help decide what to do for the next shot. Of course that would detract from the arcade style of the game.

Also, although I found the sound effects very apt and fun, after playing a few levels, they had repeated so many times, they got pretty old. The same can be said for the truck which I saw a zillion times.

Overall, this is a great game. I'm sure the user made levels or other add-ons are cool too, but to be honest, I'll never see them if they require going to your site. I Just visited your site for about 20 seconds and will never go back again because of all the popups (in Firefox no less! Is nothing sacred?!) You lost a potential visitor/customer with that annoying bullcrap.

Not bad.

Pretty fun overall, but not really all that exciting. I also found it hard to tell what was going on with the cars. I think the graphics need some updating to it's a little easier to tell what is happening. The cars are very similiar is colors and style to the surrounding blocks, so it makes it hard to see them.

A great start.

That was fun. I realize this is not a finished game, so I'll point out everything I think could use some tweaking.

First of all, I like the game overall. It's enjoyable and has all the makings of a really fun finished project.

I found the ship rotation a little odd. The pivot point seems to be the thruster. When you are moving fast, it's less noticable, but at slow speeds, it makes the movement pretty strange. I would center it on the ship.

The collision detection is kludgey. I hit many walls when I was not even touching them. I assume you are using a simple bounding box hit test. I would suggest either making the ship more square or using a more advanced collision check to avoid this problem.

The hints in the levels are nice, but they also get in the way. How about having them fade out after a set time or when you are near them?

I found that in several levels it was easier to just commit suicide rather than bother flying back past some obstacles. Obviously a life limit or ship damage guage would be a deterrent of such careless behavior.

The ship is small. While not a real problem, you must consider the repercussions. For instance, when the levels first appear, how about pointing out the ship to the player so they don't have to scan the playfield to figure out where they are? I lost plenty of bonus points just trying to find my ship.

The levels are fairly well built and have a lot of variety already. I think some different wall and obstacle graphics would be a considerable boon.

Finally, how about some bonuses like ship enhancements (faster, more maneuverability or acceleration/brakes, etc).

As I said, I know it's not finished, but it's a great start. I love the fact that the obstacles interact with the butons and teleports.

It is naive to think you can change people. It is equally naive to think you shouldn't try.

Age 51, Male

Web Developer

University of Maine

Sidney, ME

Joined on 5/27/01

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