Seawana

Reviews Favorites Flash Main
Seawana

Age/Gender: 36, Male
Location: Sidney, ME
Job: Web Developer

It is naive to think you can change people. It is equally naive to think you shouldn't try.

Newgrounds Stats

Sign-Up Date:
5/27/01

Level: 41
Aura: Neutral

Rank: Police Captain
Blams: 1,237
Saves: 872
Rank #: 3,213

Whistle Status: Normal

Exp. Points: 17,800 / 18,660
Exp. Rank #: 287
Voting Pow.: 8.17 votes

BBS Posts: 7 (0 per day)
Flash Reviews: 388
Music Reviews: 0
Trophies: 3
Stickers: 0

Latest Flash Reviews

388 Reviews | 63 w/ Responses

Score: 7
Zilch

"Fun and well made."

submission: Zilch
date: November 12, 2008

I've been playing this game for a while now and I really enjoy it. The art is cleverly done and really makes me feel like I'm playing a real dice game. The sounds complement the game nicely and there really is no need for music. The gameplay is simple and surprisingly addictive. I think it's the addition of the awards that's kept me playing this long because I have something to shoot for. You get a 10!

I do have one major gripe. The ads. Holy cow, man! Are you paid by the view? I'm assuming this is the case because this really well made and fun game is crippled by the same fricken' ads over and over again after each match and it makes me want to scream. I'd taken to just doing something else anytime the ads are up ... which seems to be all the time ... but I'm about fed up now. I usually never replay a game with this many ads in it because it makes the creator (you) look like a huge tool. If they were cleverly inserted in a way that didn't take over the game I wouldn't mind, but seriously. As they are now, they suck. -2 points.

I also noticed a bug that gives the computer an advantage. When it rolls and gets options of "2 ones" or "2 fives", if it selects either of those, only 1 one or five is selected from the rolled dice. It correctly gets only the 100 or 50 points score for the single die, but if it rolls again it has more dice rolling than it should. So the computer's advantage is more rolls with a greater chance of getting larger score combinations. I suspect this comes from the fact that rolling 2 ones or 2 fives should also allow the player to select 1 die as a valid scoring option. However, that option is never shown in those circumstances for either player even though the computer is allowed to choose it. -1 point.

So all in all, I love this game. If you fix that bug and reduce the number of ads shown (or make them less intrusive somehow), I'll keep playing. As it stands I'm kind of annoyed with it now and may not play much anymore.

November 12, 2008

Author's Response:

Curious, it should be showing one ad after every fourth game, so assuming you take 10 mins to play a game then it should show you approx one ad per 40 minutes? How fast are your individual games?

Rate this review:
Helpful!
Useless.
Flag as abusive.
People think this is a useless review.

Score: 4
Estimate It

"Majorly flawed."

submission: Estimate It
date: September 17, 2008

The game itself is a good idea. In fact, I really like the idea, but I simply cannot play for long because the interface is so inconvenient. A game like this absolutely screams for the ability to play using only 9-key control. Things to change:

1. Have the system caret automatically in the guess slot so you can immediately start typing your answer.
2. Allow "enter" to submit your guess.
3. Allow "enter" to double for clicking the "Next Level" button.

Forcing the player to use the mouse to do all these things severely detracts from the game play. I end up spending precious moments fiddling with stuff that makes the game infuriating. This game is called, "Estimate It", and the focus should be on the estimation aspect of the game, not fighting with the interface.

Now don't get me wrong. I really do like the game concept and I would play again if you update to improve the interface. As it stands, however, it's not worth it IMHO.

September 25, 2008

Author's Response:

Thanks for playing our game. We will improve the UI in the next release.

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!

Score: 9
< lightBot >

"Very fun and challenging mind game."

submission: < lightBot >
date: September 14, 2008

I saw this game on the front page for a while before I tried it out. I'm glad I finally did. I love it.

The days of packing a worthwhile program into a tiny space are long gone for all but a handful of programmers these days. I like the concept here and it really brings back good programming memories.

As much as I enjoy this game, I am really annoyed that there is no kind of save feature. I'm currently stuck on level 11. This means I have to repeat all the previous levels to get back to where I really want to be which is an annoying PITA. Had you offered a "Choose a level" option on the first screen you'd have gotten a 10 from me.

There is obviously lots of room for growth in this game, but I'm not convinced it needs it. The great thing about the game is it's complexity because it is so simple.

FYI, I don't know if you are aware, but this is the same concept used in Bill the Robot (uploaded to Newgrounds long ago). Fans of this will probably like that game as well. No I didn't write Bill the Robot, but it's one of only two other games of genre type I have ever seen and I figure people might like to play it also. I forget the other one. :-/

Rate this review:
Helpful!
Useless.
Flag as abusive.
People find this review helpful!