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Recent Movie Reviews

221 Movie Reviews

Truly hilarious.

I've watched this half a dozen times now and I still crack up every time. It's exactly what I'd expect of an "awesome" video.

Beautifully crafted.

This is a fantastic movie! The artwork and animation are top notch. The music fits perfectly. The story, although short and leaving unanswered questions, is also quite interesting and engaging. I really enjoyed this.

A small nitpick: the sunlight should appear from the top down on anything tall (character/poles/antenna), not from the bottom up. ... Unless it's otherworldly and tyou meant to do that. :-)

A great Star Trek parody!

Excellent work on the animation, voice acting and basically all parts of this movie. The jokes were pretty obvious (modified crew-member names, and overacted mannerisms), but they still tickle my funny bone. I enjoy a good Star Trek parody and this one is top notch. I loved the "singing" at the end too. Great work overall.

The message is, however, dead wrong. Crying, "Don't deport illegal aliens." is akin to crying, "Don't punish law breakers." If you break the law you should be punished as the law prescribes. It truly is that simple. That's why we have laws in the first place. Illegal aliens working for extremely low wages in horrible conditions are nothing more than modern day slaves. Amnesty is also wrong and won't fix it. Let's start calling this situation what it is. It's slavery. Wake up and smell the coffee.

Recent Game Reviews

152 Game Reviews

Fun and well made.

I've been playing this game for a while now and I really enjoy it. The art is cleverly done and really makes me feel like I'm playing a real dice game. The sounds complement the game nicely and there really is no need for music. The gameplay is simple and surprisingly addictive. I think it's the addition of the awards that's kept me playing this long because I have something to shoot for. You get a 10!

I do have one major gripe. The ads. Holy cow, man! Are you paid by the view? I'm assuming this is the case because this really well made and fun game is crippled by the same fricken' ads over and over again after each match and it makes me want to scream. I'd taken to just doing something else anytime the ads are up ... which seems to be all the time ... but I'm about fed up now. I usually never replay a game with this many ads in it because it makes the creator (you) look like a huge tool. If they were cleverly inserted in a way that didn't take over the game I wouldn't mind, but seriously. As they are now, they suck. -2 points.

I also noticed a bug that gives the computer an advantage. When it rolls and gets options of "2 ones" or "2 fives", if it selects either of those, only 1 one or five is selected from the rolled dice. It correctly gets only the 100 or 50 points score for the single die, but if it rolls again it has more dice rolling than it should. So the computer's advantage is more rolls with a greater chance of getting larger score combinations. I suspect this comes from the fact that rolling 2 ones or 2 fives should also allow the player to select 1 die as a valid scoring option. However, that option is never shown in those circumstances for either player even though the computer is allowed to choose it. -1 point.

So all in all, I love this game. If you fix that bug and reduce the number of ads shown (or make them less intrusive somehow), I'll keep playing. As it stands I'm kind of annoyed with it now and may not play much anymore.

agby responds:

Curious, it should be showing one ad after every fourth game, so assuming you take 10 mins to play a game then it should show you approx one ad per 40 minutes? How fast are your individual games?

Majorly flawed.

The game itself is a good idea. In fact, I really like the idea, but I simply cannot play for long because the interface is so inconvenient. A game like this absolutely screams for the ability to play using only 9-key control. Things to change:

1. Have the system caret automatically in the guess slot so you can immediately start typing your answer.
2. Allow "enter" to submit your guess.
3. Allow "enter" to double for clicking the "Next Level" button.

Forcing the player to use the mouse to do all these things severely detracts from the game play. I end up spending precious moments fiddling with stuff that makes the game infuriating. This game is called, "Estimate It", and the focus should be on the estimation aspect of the game, not fighting with the interface.

Now don't get me wrong. I really do like the game concept and I would play again if you update to improve the interface. As it stands, however, it's not worth it IMHO.

RivalSaga responds:

Thanks for playing our game. We will improve the UI in the next release.

Very fun and challenging mind game.

I saw this game on the front page for a while before I tried it out. I'm glad I finally did. I love it.

The days of packing a worthwhile program into a tiny space are long gone for all but a handful of programmers these days. I like the concept here and it really brings back good programming memories.

As much as I enjoy this game, I am really annoyed that there is no kind of save feature. I'm currently stuck on level 11. This means I have to repeat all the previous levels to get back to where I really want to be which is an annoying PITA. Had you offered a "Choose a level" option on the first screen you'd have gotten a 10 from me.

There is obviously lots of room for growth in this game, but I'm not convinced it needs it. The great thing about the game is it's complexity because it is so simple.

FYI, I don't know if you are aware, but this is the same concept used in Bill the Robot (uploaded to Newgrounds long ago). Fans of this will probably like that game as well. No I didn't write Bill the Robot, but it's one of only two other games of genre type I have ever seen and I figure people might like to play it also. I forget the other one. :-/

It is naive to think you can change people. It is equally naive to think you shouldn't try.

Age 51, Male

Web Developer

University of Maine

Sidney, ME

Joined on 5/27/01

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